Relation between digital technologies and inclusion
Have you ever thought if people with difficulties like visual, auditory or motor ones use digital technologies?
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There is some kind of relation between digital technologies and inclusion?
After watched the video "Videojocs inclusius" I realized that there is a relation between DT and inclusion but not very developed, I mean, it is true that this relation has advanced over the years but not really much. This seminary I attended, focus specially in the video games. Some data that caught my attention of the video were the following ones:
- 7.650.000 million inhabitants in the world
- 3.100.000 million video games players in the world
- 1.000.000 million inhabitants with functional diversity
With these data I want to highlight that there are many people with functional diversity, one in three players could have functional diversity so why should not the video games be fully inclusive? Everyone must have the same opportunities to play, and seeing these data we can see there are many people with difficulties.
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Does this relation advanced with the years?
In the last years education has been transformed through learning technologies. Currently, in the 21st century, they have begun to make small modifications within the games with the finality of being a little bit more inclusive. However, there is many work to do.
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